Field notes on launching software: what makes a product video work, why most demos don't, and how to get one without ever opening an editor.
A scene-by-scene breakdown of what makes short product video work: the beat grid, the single entrance, why the ground is never static, and how narration should drive the edit.
Autoplay works, but only under conditions most sites get wrong. The rules for hero video that helps conversion instead of hurting load time, and how to ship one that behaves.
A screen recording documents your product. A directed video sells it. Five concrete differences, when the recording is genuinely the right call, and how to close the gap without an editor.
What a launch-day video needs to do in the first three seconds, the format that survives Product Hunt's gallery, and a checklist for shipping one the night before.
Short product video is a word budget, not a storyboard. Here is how to spend forty words so the video sells, plus the five lines that waste them.
The four things every good product demo video does, why screen recordings fail at them, and how to get a launch-ready cut of your own product in about a minute.